Godot 4.0 beta6
下方有 3.5 版本的代码
#============================================================
# Menu List
#============================================================
# - datetime: 2022-11-27 01:01:10
#============================================================
##菜单列表
##
##类似 test() 脚本中的菜单结构,可以生成不断嵌套的菜单。
class_name MenuList
extends BoxContainer
# 菜单被点击
signal menu_pressed(idx: int, menu_path: String)
# 自动增长的菜单 idx。用以下面添加菜单项时记录添加的菜单的 idx
var _auto_increment_menu_idx := -1
# 菜单路径对应 PopupMenu
var _menu_path_to_popup_menu_map := {}
# 菜单的 idx 对应的菜单路径
var _idx_to_menu_path_map := {}
#============================================================
# 内置
#============================================================
#func _ready():
# test()
func test():
init_menu({
"File": [
"Open", "Save", "Save As",
{
"Export": [
"Export",
"Export as..."
]
}
],
"Edit": [
"Undo",
{
"number": [
"1",
"2",
"3",
],
"item_02": [
"a",
"b",
"c",
{"d": ["1", "2", "3", "4"]},
]
},
],
})
#=====================================================
# Set/Get
#=====================================================
## 获取弹窗菜单
##[br]
##[br][code]menu_path[/code] 菜单路径
func get_popup_menu(menu_path: String) -> PopupMenu:
return _menu_path_to_popup_menu_map.get(menu_path) as PopupMenu
#=====================================================
# 自定义方法
#=====================================================
## 初始化菜单
func init_menu(data: Dictionary):
add_menu.call_deferred(data, "/")
## 添加菜单项
##[br]
##[br][code]menu_data[/code] 这个菜单项包含的数据
##[br][code]parent_menu_path[/code] 父级菜单路径
func add_menu(menu_data, parent_menu_path: String):
var parent_popup_menu : PopupMenu = get_popup_menu(parent_menu_path)
_auto_increment_menu_idx += 1
if parent_menu_path != "/":
# Dictionary
if menu_data is Dictionary:
for menu_name in menu_data:
add_menu( menu_data[menu_name], parent_menu_path.path_join(menu_name))
# Array
elif menu_data is Array:
for data in menu_data:
add_menu(data, parent_menu_path)
# String
elif menu_data is String:
# 添加子菜单
if not _menu_path_to_popup_menu_map.has(parent_menu_path):
create_menu(parent_menu_path, null)
parent_popup_menu = get_popup_menu(parent_menu_path)
# 不是 Array 和 Dictionary 类型时,只能是 String 类型了
var menu_name : String = menu_data
if not menu_name.begins_with("-"):
_idx_to_menu_path_map[_auto_increment_menu_idx] = "%s/%s" % [parent_menu_path, menu_name]
parent_popup_menu.add_item(menu_name, _auto_increment_menu_idx)
else:
parent_popup_menu.add_separator()
else:
assert(false, "错误的数据类型:" + str(typeof(menu_data)) )
else:
# 没有父级菜单,则添加为菜单按钮
for menu_name in menu_data:
# 添加菜单按钮
var menu = MenuButton.new()
menu.switch_on_hover = true
menu.text = menu_name
add_child(menu)
# 设置属性
var menu_path = parent_menu_path.path_join(menu_name)
_set_popup_menu(menu_path, menu.get_popup())
# 添加这个按钮菜单的子菜单
add_menu(menu_data[menu_name], menu_path)
## 创建菜单
##[br]
##[br][code]menu_path[/code] 菜单路径
##[br][code]parent_menu[/code] 父级菜单
func create_menu(menu_path: String, parent_menu: PopupMenu):
# 切分菜单名
var parent_menu_names := menu_path.split("/")
# 因为切分后 0 索引都是空字符串,所以移除
parent_menu_names.remove_at(0)
# 逐个添加菜单
parent_menu = get_popup_menu("/" + "/".join(parent_menu_names.slice(0, 1)))
for i in parent_menu_names.size():
var sub_menu_path = "/" + "/".join(parent_menu_names.slice(0, i + 1))
# 没有这个菜单则添加
if not _menu_path_to_popup_menu_map.has(sub_menu_path):
var menu_name = parent_menu_names[i]
var menu_popup = _create_popup_menu(sub_menu_path)
parent_menu.add_child(menu_popup)
parent_menu.add_submenu_item( menu_name, menu_name )
# 开始记录这个菜单,用以这个菜单的下一级别的菜单
parent_menu = get_popup_menu(sub_menu_path)
#=====================================================
# 连接信号
#=====================================================
# 创建这个路径的菜单
func _create_popup_menu(path: String) -> PopupMenu:
var menu_popup = PopupMenu.new()
menu_popup.name = path.get_file()
_set_popup_menu(path, menu_popup)
return menu_popup
# 设置菜单属性
func _set_popup_menu(menu_path: String, menu_popup: PopupMenu):
print(" >>> 已添加 ", menu_path)
self._menu_path_to_popup_menu_map[menu_path] = menu_popup
# 点击菜单时
menu_popup.id_pressed.connect(func(id):
self.menu_pressed.emit(id, _idx_to_menu_path_map[id])
)
Godot 3.5 rc2
将脚本挂载到一个 HBoxContainer
或 VBoxContainer
节点上
下面 test()
方法即是一个示例,可以扩展脚本重写 _menu_pressed()
方法操作点击的菜单项,或者连接 menu_pressed
信号进行对点击的菜单进行操作
#=====================================================
# 菜单列表
#=====================================================
# 类似 test() 脚本中的菜单结构,可以生成不断嵌套的菜单
#=====================================================
class_name MenuList
extends BoxContainer
func _ready():
test()
func test():
# 测试创建
init_menu({
"File": [
"Open", "Save", "Save As",
{
"Export": [
"Export",
"Export as..."
]
}
],
"Edit": [
"Undo",
{
"number": [
"1",
"2",
"3",
],
"item_02": [
"a",
"b",
"c",
{"d": [1, 2, 3, 4]},
]
},
],
})
signal menu_pressed(id, path)
var idx := -1
var popup_menu_map := {}
var popup_item_path_map := {}
#=====================================================
# Set/Get
#=====================================================
## 获取弹窗菜单
func get_popup_menu(path: String) -> PopupMenu:
return popup_menu_map[path] as PopupMenu
#=====================================================
# 自定义方法
#=====================================================
## 初始化菜单
func init_menu(data: Dictionary):
call_deferred("add_menu", data)
## 添加菜单项
func add_menu(menu_data, popup : PopupMenu = null, parent_label: String = ""):
idx += 1
if popup != null:
# Dictionary
if menu_data is Dictionary:
for key in menu_data:
add_menu(
menu_data[key]
, popup
, parent_label.plus_file(key)
)
# Array
elif menu_data is Array:
for item in menu_data:
add_menu(item, popup, parent_label)
# String
else:
# 添加子菜单
create_menu(parent_label, popup)
# 添加菜单项
var sub_popup := get_popup_menu(parent_label)
var label : String = str(menu_data)
if not label.begins_with("-"):
popup_item_path_map[idx] = parent_label + "/" + label
sub_popup.add_item(label, idx)
else:
sub_popup.add_separator()
else:
for key in menu_data:
var menu = MenuButton.new()
menu.switch_on_hover = true
menu.text = str(key)
add_child(menu)
parent_label = "/" + key
__popup_item_data__(parent_label, menu.get_popup())
add_menu(menu_data[key], menu.get_popup(), parent_label)
## 创建菜单
func create_menu(menu_path: String, to_menu: PopupMenu = null):
if menu_path == "":
return
if not popup_menu_map.has(menu_path):
var arr : Array = menu_path.split("/")
var last_menu : PopupMenu = to_menu
for idx in range(1, arr.size()):
var label : String = arr[idx]
var sub_path = "/".join(arr.slice(0, idx))
if not popup_menu_map.has(sub_path):
var item_label = sub_path.right( sub_path.find_last("/") ).trim_prefix("/")
var temp_popup = PopupMenu.new()
temp_popup.name = item_label
__popup_item_data__(sub_path, temp_popup)
last_menu.add_child(temp_popup)
last_menu.add_submenu_item( item_label, item_label )
last_menu = get_popup_menu(sub_path)
## 点击菜单
func _menu_pressed(idx: int, path: String):
printt(idx, path)
pass
#=====================================================
# 连接信号
#=====================================================
# 弹窗菜单路径
func __popup_item_data__(path: String, popup: PopupMenu):
popup_menu_map[path] = popup
if not popup.is_connected("id_pressed", self, "__popup_id_pressed__"):
popup.connect("id_pressed", self, "__popup_id_pressed__")
# 点击菜单连接信号
func __popup_id_pressed__(id: int):
_menu_pressed(id, popup_item_path_map[id])
emit_signal("menu_pressed", id, popup_item_path_map[id])